![]() ![]() You gain a +2 bonus to attack rolls you make with ranged weapons. You can't take a Fighting Style option more than once, even if you later get to choose again. You adopt a particular style of fighting as your specialty. You can use your harmful touch three times, and regain your uses when you complete a long rest. The condition lasts until the end of your next turn. As a bonus action, you can cause necrotic damage equal to 5 + your Oathbreaker level to a creature you touch.Īlternatively, you can reduce the damage in 5 to, instead, impose the poisoned condition to a creature. Starting at 1st level, your profane energy can bring death and destruction upon those you touch. ( a) a priest's pack or ( b) an explorer's pack.( a) five javelins or ( b) any simple melee weapon.( a) a martial weapon and a shield or ( b) two martial weapons.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two from Athletics, Deception, Insight, Intimidation, Persuasion, and Survival Equipment Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Oathbreaker level after 1st Hit Points at 1st Level: 10 + Constitution modifier Finally, choose a martial weapon, a shield, five javelins, an explorer's pack and a chain mail as your starting equipment.Īs a Oathbreaker you gain the following class features. Second, choose the Criminal or the Haunted One background. You can create an Oathbreaker quickly by following these steps: first, Strength should be your higher score, followed by Constitution and Charisma. Once an Oathbreaker, the paladin abilities are transformed into new abilities as if they had always been that way. A player can choose to follow the Oathbreaker progression from level 1 and as such never pick an oath, or the player may choose to switch to Oathbreaker upon breaking their oath. Whether through force of will, or corruption, the Oathbreaker follows a different path. An impenitent paladin might be forced to abandon their class, and adopt another. If a paladin willfully violates their oath and shows no sign of repentance, the consequences can be serious. Those who fail to exercise their own will must be purged. Those who are bound to the will of others must be freed. The power they would grant you was already yours to command. Paladins who break their oaths may take this class when they change from their original class, or they may choose to take this class instead of taking an oath. An impenitent paladin might be forced to abandon their class and adopt another, such as the Oathbreaker. If a paladin willfully violates their Oaths and shows no sign of repentance and draw power from this, the consequences can be serious. ![]()
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