![]() ![]() More info about the differences of regular soldiers' AP can be found in the two following chapters. Completing some Covert Actions (for reference, see the chapter "Covert Actions").Īdditionally, the soldiers from the core game get a nominal amount of AP for leveling up - the classes introduced in the expansion get that as well, but they get a lot more, since it's the only possible way for them to unlock new skills.Killing one of the three alien lords - Viper King, Berserker Queen, Archon King.Killing a Chosen One - permanently getting rid of them during a storm on their fortress.Neutralizing a Chosen One - "killing" them in a regular mission Be aggressive unlike standard rules of engagement in the game, getting closer to the Lost often brings more bonuses than risks.If one soldier from such a duo manages to wound an enemy, and the other kills the same dude, they both get some APs ![]() Killing an enemy with two soldiers, who have a bound (more info about that in the chapter devoted to relationships of the soldiers).In order to do that, kill an enemy when you're still concealed - it's probably easiest at the very beginning of a mission The soldier has to flank an enemy and kill with any of their attacks The APs are awarded for certain actions on the battlefield, such as: The expansion swaps the Warfare Center for the Ability Points, discussed hereby. Normally, in the core game, you would use the Advanced Warfare Center - that facility allowed your soldiers to receive no more than two abilities that normally were available only for other classes. The system of unlocking irregular Abilities has also been changed. The APs are used for developing your soldiers. Killing one of the three alien lords - Viper King, Berserker Queen, Archon King Completing some Covert Actions (for reference, see the chapter 'Covert Actions'). ![]() APs are used to develop new classes and to unlock special abilities of regular soldiers. ![]()
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